_3Dpos | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
_loop | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
Channel | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
delayEnd | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
delayStart | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
ID | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
InitChannel() | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
pause() | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
Pitch(float value) | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
Play() | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
Sound3D(System.Object Path, Vector positionvector, float minDist, float maxDis, bool loop_) | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
Sound3D(System.Object Path, Vector positionvector, float minDist, float maxDis) | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
stop_() | SoundsSharpNameSpace.SoundsSharp.Sound3D | |
Volume | SoundsSharpNameSpace.SoundsSharp.Sound3D |